Generic Stratagem

Generic Stratagem

Several lists of tactics in their respective catagories which can be used to form a general strategy against fictitious or real opponents. This can be useful in games or life.


  • Tit for Tat: From game theory we learn it is best to be return in kind for each step when cooperation's value is considered medium(3) compared to a draw(1), winning(5), or losing(0).


  • Shot-in-the-dark: The fumbling fool wandering into a place.
  • Zig-zag: Best searching pattern for a finite space.
  • Three-ways: Search straight toward the 3 cardinal directions away from you, is the best searching pattern for a wide space.


  • Camouflage
  • Disinformation
  • Feint
  • Decoy
  • Perfidy (abusing unsigned contracts)
  • False flag
  • Countermeasures / counter-counter
  • Silence


  • Go towards the higher mass or densest place.
  • Fortifications should be easy to leave, hard to access.
  • Best defense is a well timed offensive strike.
  • 3-2-1 rule: 3 times anti-ground, 2 times anti-air, 1 time anti-water

Exploit conditionals

  • Weather
  • Light
  • Terrain
  • Surprise (Strike the enemy at a time, at a place, or in a manner for which he is unprepared)


  • Assymetry before symmetry.
  • Order in chaos: Only through subterfuge and hidden flanks should you plan your movements.
  • Maneuver: Place the enemy in a disadvantageous position through the flexible application of combat power.
  • Extradimensional: Use layers thats are invisible to others, such as netwars oversees time.


  • Keep reserves
  • Do not build against what you know but against your worst nightmare.
  • Economy: Allocate minimum essential combat power to secondary efforts.


  • Security protection: Form a mobile fortress, keep all defense advantages in check during movements.
  • Dispersal: Lure away weaker parts to desize a unit.
  • Concentration: The tip of the spear can penetrate any defense, however at cost of breakage.
  • Multiplication: Always use combination attacks that multiply their effectiveness.
  • Unity: Units should always form a larger and stronger whole.


  • Think twice on each decision, once emotional and once logical.
  • If you are unsure, do not request but wonder if there is more information.
  • If you are sure, do not command but advise from expierence.
  • If you agree, be silent.
  • If you disagree, convey not the flaw but the better way.


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