Several lists of tactics in their respective catagories which can be used to form a general strategy against fictitious or real opponents. This can be useful in games or life.
- Tit for Tat: From game theory we learn it is best to be return in kind for each step when cooperation's value is considered medium(3) compared to a draw(1), winning(5), or losing(0).
- Shot-in-the-dark: The fumbling fool wandering into a place.
- Zig-zag: Best searching pattern for a finite space.
- Three-ways: Search straight toward the 3 cardinal directions away from you, is the best searching pattern for a wide space.
- Perfidy (abusing unsigned contracts)
- False flag
- Countermeasures / counter-counter
- Go towards the higher mass or densest place.
- Fortifications should be easy to leave, hard to access.
- Best defense is a well timed offensive strike.
- 3-2-1 rule: 3 times anti-ground, 2 times anti-air, 1 time anti-water
- Surprise (Strike the enemy at a time, at a place, or in a manner for which he is unprepared)
- Assymetry before symmetry.
- Order in chaos: Only through subterfuge and hidden flanks should you plan your movements.
- Maneuver: Place the enemy in a disadvantageous position through the flexible application of combat power.
- Extradimensional: Use layers thats are invisible to others, such as netwars oversees time.
- Keep reserves
- Do not build against what you know but against your worst nightmare.
- Economy: Allocate minimum essential combat power to secondary efforts.
- Security protection: Form a mobile fortress, keep all defense advantages in check during movements.
- Dispersal: Lure away weaker parts to desize a unit.
- Concentration: The tip of the spear can penetrate any defense, however at cost of breakage.
- Multiplication: Always use combination attacks that multiply their effectiveness.
- Unity: Units should always form a larger and stronger whole.
- Think twice on each decision, once emotional and once logical.
- If you are unsure, do not request but wonder if there is more information.
- If you are sure, do not command but advise from expierence.
- If you agree, be silent.
- If you disagree, convey not the flaw but the better way.