This is a new category I'm starting, the Top 12 Something. Twelve is a beautiful number which base has survived history through the measurement of time and counting on our hands. It even has its own unique word unlike the combinatory names for higher numbers. For some applications it is much more useful than ten. And I'm extending it to the famous top lists.
Symbols trace a unique visual/tactile path that will establish a relation to a perceptional meaning. A letter could be linked to an utterence of a vowel, or a digit to a numerical base constant. Often it is the combination of symbols that will create a complete picture. However by combining symbols into words they somehow become a new symbol. Sentences are not read letter by letter but word by word. And small mistakes can be skipped over, sometimes you don't even notice them. Even sentences can become a symbol if read often enough. And so even larger structures then sentences can form a complete symbol. Stories are ultimately not formed by sentences, words, letters, or symbols; but the journey in the mind that they will make you take by reading them. Sigils have combined the power of a single symbol with that of a complete story, like a layline for the mind.
This is an idea for a 2D sidescreen adventure video game. You play as a guy who hits his head and gets amnesia, kleptomenia, and more importantly compulsive hoarding. It is a comedy puzzle game where you must handle everything the world throws at you not metaphorically but physically.
Several lists of tactics in their respective catagories which can be used to form a general strategy against fictitious or real opponents. This can be useful in games or life.